#pragma once

#include "Menus\UserInterface.h"

class Label;
class TimeManager;
class GameStateObject;

namespace ZeEngine
{
    class Timer;
}

class TransitionStateUserInterface : public UserInterface
{
public:
    TransitionStateUserInterface(ZeEngine::GUISystem& guiSystem, std::shared_ptr<GameStateObject> pGameStateObject);
    ~TransitionStateUserInterface();

    void Init();

private:
    std::shared_ptr<Label>                 m_day;
    std::shared_ptr<GameStateObject>       m_pGameStateObject;
};

